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This tier is for those who want to learn how to extract 3D models, textures, animations, sprites (etc...) by themselves from various games and convert them to usable formats.
$30/month
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Description
So while making a custom model for Bella-inventore I told her how to add glow/lights to her models if she finds any without them. She agreed that I should post these tutorials.
So here is the second tutorial where I explain how to add the texture you made in the last tutorial to your model so it has lights/glow.
Previous Part: padme4000.deviantart.com/art/C…
Tip: Make a copy of the folder or just the generic_item.mesh.ascii this way if you do accidentally delete something you shouldn't you have the backup.
Credits:
Tutorial - Padme4000
Kyle Shepard - AlienFodder
Armour - user-domain-error
Mass Effect/EA/Bioware
So here is the second tutorial where I explain how to add the texture you made in the last tutorial to your model so it has lights/glow.
Previous Part: padme4000.deviantart.com/art/C…
Tip: Make a copy of the folder or just the generic_item.mesh.ascii this way if you do accidentally delete something you shouldn't you have the backup.
Credits:
Tutorial - Padme4000
Kyle Shepard - AlienFodder
Armour - user-domain-error
Mass Effect/EA/Bioware
Image size
1850x15500px 8.19 MB
© 2014 - 2024 Padme4000
Comments30
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good tutorial but all this does is make the render paramter make the eye a tad brighter but i want to actually learn how to make an actual emission for the eyes like some porters do